The current state of the system and the way in which it works is a great example of how gambling is a complex, flawed system. A great amount of effort has gone into improving the performance of the game, but it is still a flawed system.
Roulette isn’t the first modern game to be vulnerable to a vulnerability where the odds can change without reason. In fact, the history of roulette may provide the context for this. To understand this, keep in mind that the American Society for Testing and Materials has investigated the game’s game rules for over forty years and has come to the conclusion that a flaw in the probability function causes random events to occur that can never be predicted by the game. This problem isn’t limited to “standard roulette,” though it is commonly confused with it. What they’re describing is this flaw where, if a set of random numbers is fed to the computer, the resulting result will happen, but there is a chance it won’t happen. This flaw is referred to as the “Rube Goldberg” system.
The exact mechanics of the “Rube Goldberg”-type of problem (such as a coin toss) can vary from game to game. For example, a game using the “Rube” method, in which you win or lose a dollar amount by throwing a coin or slot machine, can result in a lot of potential outcomes, including a “Lucky One” where a coin or slot machine toss results in either a win or a draw for you. A game using the “Lucky” method, in which a coin or slot machine toss will often result in neither a win nor a draw, is referred to as “non-random.”
The “Rube” method itself is actually a good analogy of the game’s underlying mechanics, as one might describe the situation where a “double zero” results in victory. In other words, what would happen if the coin and slot machine toss result in a number, one, other than zero. Let us say that, if the machine rolls one or two, it rolls a coin, as long as it is correctly identified by the computer (even if it is incorrect). If the machine rolls a three, it will win, given that a coin has been rolled during the game and is counted as a possible outcome for that outcome. If it rolls no more than a single, it will go home. That’s it! The “Rube” method is equivalent to the “Lucky One.”